Michał Flodrowski
Lead Content Artist @ DeGenerals
Toruń, Poland
Summary
My passion are weapons, vehicles and characters. I am open person ready for all kind of challenges.
Currently NOT looking for full time employment / outsorcing work
Skills
Unity3D VisualizationUI DesignProgrammingHigh-poly ModelingWeapon ModelingVehicle Modeling3D ModelingPBR TexturingCharacter ModelingLow-poly ModelingTexturing
Software proficiency

Premiere

After Effects

Fusion 360

Mudbox

Photoshop

Substance 3D Painter

Marmoset Toolbag

3ds Max

ZBrush

Unity

3DCoat

xNormal

Quixel Suite

Unreal Engine
Productions
Video Game
Tank Mechanic Simulator - Shermans DLC
Year
2023
Role
Producer, Designer, Lead Artist, Creative Director
Company
DeGenerals SA
Video Game
Tank Mechanic Simulator - First Supply DLC
Year
2022
Role
Producer, Designer, Lead Artist, Creative Director
Company
DeGenerals SA
Video Game
Thunder Tier One
Year
2021
Role
Lead Content Artist
Company
KRAFTON, Inc.
Video Game
Ships 17
Year
2016
Role
Lead Artist
Company
fragOut Studio
Video Game
Sniper Tactical PC
Year
2016
Role
3D Generalist
Company
fragOut Studio
Mobile Game
Sniper Tactical
Year
2014
Role
3D Generalist
Company
fragOut Studio
Experience
Content Artist at PUBG Corp
Amsterdam, NL
January 2020 - August 2022
Working as Lead Content Artist on Thunder Tier One.
Designer, Lead Artist, Creative Director, Producer at DeGenerals SA
Toruń, PL
Working on Tank Mechanic Simulator and Tank Squad.
Freelancer at 3D Ants - Freelance work
Toruń, PL
Freelance work for clients.
Lead Artist at fragOut Studio
Lodz, PL
November 2013 - September 2016
Responsible for creation of high quality assets such as weapons, vehicles, characters and environment. Involved in process of designing playable levels, setting up projects, management of the project files. All kind of technical aspects of models and textures.