Michał Flodrowski
Michał Flodrowski
3D Artist @ DeGenerals and Content Artist @ PUBG Amsterdam
Toruń, Poland

Summary

My passion are weapons, vehicles and characters. I am open person ready for all kind of challenges.

Currently NOT looking for full time employment / outsorcing work

Skills

3D ModelingCharacter ModelingLow-poly ModelingTexturingHigh-poly ModelingWeapon ModelingVehicle ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • Tms
    • Video Game
      Tank Mechanic Simulator
    • Year
      2020
    • Role
      Producer, Designer, Lead Artist, Creative Director
    • Company
      DeGenerals SA
  • Ships17
    • Video Game
      Ships 17
    • Year
      2016
    • Role
      Lead Artist
    • Company
      fragOut Studio
  • Snipertacticalpc
    • Video Game
      Sniper Tactical PC
    • Year
      2016
    • Role
      3D Generalist
    • Company
      fragOut Studio
  • Snipertacticalmobile
    • Mobile Game
      Sniper Tactical
    • Year
      2014
    • Role
      3D Generalist
    • Company
      fragOut Studio

Experience

  • Content Artist at PUBG Corp
    Amsterdam, Netherlands
    January 2020 - Present

    Working as Lead Content Artist on "TBA" project

  • Producer, 3D Artist at DeGenerals
    Toruń, Poland
    October 2017 - Present

  • Freelancer at 3D Ants - Freelance work
    Toruń, Poland
    October 2016 - Present

    Freelance work for clients.

  • Lead Artist at fragOut Studio
    Lodz, Poland
    November 2013 - September 2016

    Responsible for creation of high quality assets such as weapons, vehicles, characters and environment. Involved in process of designing playable levels, setting up projects, management of the project files. All kind of technical aspects of models and textures.